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I personally feel sorry for the loyal fans, yes.
#METRO EXODUS STEAM FORUMS PC#
“if at all all the PC players announce a boycott of the Metro, then the next metro, if it does, is definitely not on the PC. This is where the possible threat comes in.
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Then scynet turns attention to threats of boycotting the titles by saying that, “Someone says that they say they crap Exodus and the previous games in the series, it will make the world better, they will put greedy developers in their place.
#METRO EXODUS STEAM FORUMS INSTALL#
The conversation then seems to turn towards those who review bombed the title, “It seems that people did not want to play, just waited for a reason to pour out their bile.” They go on to talk about the developers behind the title and how they have “tried to do something special, but a certain category of players think that our work is not worth even a couple of minutes to install the launcher.”
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Yes, and such a move pulls the need to install an epic launcher, which could cause some inconvenience to the players, and therefore cause discontent.” “This is new, which could cause rejection. Performance is somewhat inconsistent as well, I switched back to Ultra preset as fps dips were somewhat uncommon after all, but at Caspian desert I can barely get 60 fps at daytime.ĭropping to High helps but less than elsewhere.Īlso anyone know if EGS and Steam versions use different version numbering? I've seen footage of game version 1.0.1.0 but I'm running 1.0.0.7.Scynet’s main comment we’re focusing on here seems to be talking about the recent review bombing that the previous games Metro 2033 and Metro 2033: Last Light received as an attack on the upcoming title. None are exactly game breaking but immersion breaking for sure, not to mention annoying. at least in Caspian "base" the workbench may not work, it "reverts" to being just a table. NPC's may block your path, push you off an edge (damn you Anna!) or even despawn or spawn at random. switching QTE's to Hold doesn't work properly, holding the button makes the QTE repeat indefinitely without completing if you use night vision while prone (crawling) you may not get back up, Artyom just remains prone even after you're past whatever you were crawling under (may apply to certain spots only though) Game seems to have its fair share of bugs and glitches still: difference and the fact game's default lighting looks great, disabled ray tracing for now. Tried ray-tracing briefly (without DLSS) and still got 60 - 80 fps indoors but given the perf. Which isn't bad but dropping to High seems to net 100+ fps outdoors as well and I couldn't see any immediate IQ drop going from Ultra to High. Runs good too, game defaulted to Ultra and I got easily 100+ fps indoors but once got outside there were dips to 70 - 80s. Lighting, environments, detail, textures. The crafting system - the little I've seen of it yet - seems well done and is a perfect fit for a Metro game which is about gathering and managing supplies in big part. So far must give a special mention to guns, now they feel and sound like actual firearms instead of peashooters. I still don't understand why 4A, being an Ukrainian studio, don't just use Ukrainian or Russian voice actors for English dialogue as well, would surely give a more natural accent to characters. Well except voice-acting, that overdone pseudo-Russian accent is still there. Started playing and the game does feel good to play, it's still definitely Metro but improved in every aspect.